Prior to this event, I had used the Lorwyn booster draft tool, and played at least 20 drafts over the course of a week. In those drafts, I nearly always ended up red and white, playing Kithkin and Giants which seemed to have a nice synergy.
Where to start today though? I cracked open my first booster and stared at nothing but tut before settling on the green changeling, picking a creature in my least favourite colour to draft. Another crappy (imho) pack come my way as I see nothing to steer me in any of my normal colour's direction (mostly black/blue but really anything but green :P) until I suddenly get passed 2 or 3 Mulldrifters on the trot, which I obviously snap up. A few black Weeds (removal) later and I am still not entirely sure of my direction as the first pack finishes, and I look at the car crash of a pile of 4 colour's before me with depair.
As a side note, I do realise with the clarity of hindsight that I probably could have taken a better look at the pack I opened (which in all probability had one of the Muldrifters I mentioned above) and was just blinded by the lack of whatever it was that hooked me in the 'fake' booster drafts I did the previous week. So, they are a blessing and a curse practice wise....
I then opened the excellent Brion in my next pack, and having the luxury of the extra booster meant that I may actually be able to get back into the Red/White that I so manically craved. Red however had other ideas, and was very dry, with none of the common red elementals or removal coming my way. Blue on the other hand was being very forgiving, and I finally confirmed that no one seemed to be playing it as more control came my way. By the end of the second pack, I was far more happy, and had decided on my deck direction with a loose theme of Kithkin and Merfolk.
I had control through lock down with various tapping blue and white creatures, card advantage with Mulldrifters, and fliers enabled with the Kithkin Balloonists, Mulldrifters and Veils.
The third pack helped me along this path, and I picked up a second Oblivion Ring as soon as I could, as I knew I probably wouldn't see a Planes walker, and so wanted the ability to remove one if I did see it on the other side of the table. By the time the fourth pack was done, I was very happy with my deck, and very glad indeed that we had the 4th booster, as the first one and a half packs was pretty much a complete waste on my part as I couldn't make up my bloody mind.
I was not the only one struggling though - Mike also had a really bad start and appreciated the extra booster, also ending up with 4 colour's and not a great deal of direction.
So guess who ends up together. The two people who had the worst starts, me and Mike versus Chris and Rob. Trouble is, we know by Robs expression that he has picked up not one but two planes walkers.....
More info on every one else's decks and card selections can be read here.