In the first game, I was badly hampered by Mana problems, but managed to Pillory a creature of his straight away, by sacrificing the Wild Cantor to get the black mana I needed, which he quickly removed after only 2 damage. He had quite a few nice Orzhvo Black/White guild cards, and I slowly lost my life as he gained it, drawing a swamp far too late in the game to help.
For the second game, I added black mana and a Bathe in light (he had Pillories of his own) and removed the Orzhvo Haunt bloke who could destroy creatures, as it was a tad confusing as to when he could and could not be of use.
My mana this time went much better, and I soon had him on the defensive, until a Faiths Fetters tied up a flier, and he gained life. I took the chance to remove his life gain/ loss wall (meaning an 8 point life total swing in his favour, but at least his wall was gone and I had a 4/4 creature to attack with). Things started to go badly, as his life went up to 17, and he kept dredging his Stinky (3 times!) to block my creatures. Finally, while I was on 5 I managed to clear a path, and in two goes I lost 2 life to his pillory, while he lost 17 life to my winged army.
The last game mirrored the first. No black mana at all, and when I got the Starfletcher out to give me black, I made a stupid mistake and blocked with it, despite him having a Ghost Warden to pump his creature to kill mine. I would love to be able to jazz this up, claim I was distracted etc, but Keith watched me do it, and it really was a stupid play so I have no excuses. The Blind Hunter bats (2 life 2 life loss) both turned up for him, and pretty soon that was game over for me.
I started the first game quickly, and my flying arsenal started to clear cards from his hand (plus he had muliganned and I could tell he was'nt happy with his 6 cards) and got him down to 6 life very quickly. He then stalled things massively as he had a red creature that could do its power in damage to my creatures, and so started to kill them off one by one. I quickly laid more, noticing he killed creatures in his go (rather than at the end of my turn) so disemboweled his only non tapped creature and swung with my last 3 little creatures to do 6 damage and win.
Game two was equally painful for him. A few little creatures, and then he got stuck on mana, and my enchanted Skyrider hit him for 5 a swing until he was dead. I had not been hit at all.
I had more time to check through my cards now I had a quick win under my belt, and so went through my cards again. I trimmed things down more where able, and talking with Keith, showed him two cards and explained which one I thought was better and why I was adding it, and he agreed. Ribbons of the Night was added.
And once again I play one of the people I come with, this time its Keith. Worse was the fact that Keith had some very nice Orzhvo guild cards indeed, including the enchantent that allows you to steal other people's dead creatures for his own use. We start off, he gains life through a Mourning Thrull, and then I manage to get rid of it as I start to attack with my own fliers. He then slaps down the 0/4 life gain/loss wall, and I draw none other than a Ribbons of the Night, which I have great delight in removing his wall with. I go back up in life, and over the next few turns, he drops from 18 to 14 to 6 to dead.
Game two goes very badly for me, and Keith shows what his deck does best as he nearly hits 30 life. I hit him hard twice to bring him back to 18, but its not enough, and his creatures take me from 13 to 6, and then I concede as I draw a land on my turn.
Game three went more evenly to start with, but I just wittled him down with enchanted fliers and a double Pillory, while he did not draw one of his life gaining creatures.
Dont have any notes for this, but as I sat down and we chatted, he asked how I was doing, and when he found that I had 6 ponts, said regardless of outcome, you have won. Which was nice. He also mentioned that this deck was completely different to the one he started on, as his mate changed it all around for him.
The first game went quickly, as we Pilloried each other (his came in the last two rounds though), and my enchanted sky army took him down. I ended up with 18 life to his 0.
The second game was very very close, as we hammered away at each other, both down to around 7 life each, and it then stalled as we where playing the draw game, waiting for a card to break the stalemate. This went on for 6 or 7 turns, and while I drew nothing of use, he got to his game breaker card first - a Wrath of weenie God, killing all creatures with a casting cost of 3 or below. I lose a 4/4 wolf token, a 5/5 Horror token from a Lasmaru that I had disemboweled earlier, and he swings once to drop me to 4. I draw a land and concede.
Game three was abysmal. He stayed at 20 life, I had a hand full of black cards and no swamps, and in 8 painful swings I was dead. Bollocks, would have liked to have won properly, and he may have gone a lot further if he had had that deck from the start..