Played against an opponent playing White and Green, who had some green fatties as well as the same Vigalance white creatures I had, and a few more besides. The first game went quite quickly, it seemed his major card was an enchantment that allowed you to tap a creature to tap an opponents creature - potentially very lethal in Limited. Lucky for me, I had Faiths Fetters, and before he even used it, I had pacified it. My creature tempo went well, quick creatures out, and aggressive attacking, as well as using the Sparksmiths to pop 1 toughness creatures rather than the player. Other damage was done via Galvanic Arc, and the Flame Kins ability to Haste and boost creatures. I ended the first game with 17 life.
The second game went much the same way - I even commented that we both seemed to have drawn the same cards. One of his soldiers that gave +0/+1 to all other creatures put some of his creatures out of my way to kill them, and so I held a Sparksmith in my hand until I drew another - then put both down to kill his soldier. Again he dropped the enchantment, again I Faiths Fetter'd it. I carried on attacking and clearing creatures in my path, did the damage in 2's and 4's to win, this time with 22 life left.
Result: Won 2-0
Played an American bloke who Dave H played in the first round (and had lost to), playing Black/Green/White. He had come here on holiday and decided to try a UK pre release while he was in the area. He was a good player, and I started to get a bit jumpy, and slowed down to make sure I played ok and not try and make any mistakes. We sniped at each other where we could, and my Trumpter held up the big 5/5 trampler as we gathered armies. I was holding one part of my Radiance Combo, Incite Hysteria, and then drew the Rally the Righteousness. Forced his green creatures to not block, Rallied the rest, and attacked on mass with Agrus. With 13 life left, and 6 creatures attacking with +4/+0 or +2, he conceded.
Game two again went my way, I had a nice tempo going, and I had him to 10 life while I was still on 18, when he tapped out to Convoke the 5/5 trampler back into play. No worries I think, I have the Devouring Light ready to remove it from the game when he attacks next turn, and so attack on my turn.
....Running all my 2/1 first strikers into a 5/5 trampler. I make a stupid noise and a "Oh!", as I realise what a stupid mistake I have made. My opponent, looks at me and with a puzzled expression slides the trampler to block the best of the smaller creatures I have.
I then see that the card can remove a blocker as well as an attacker. So I call a time out, and explain exactly the stupid mistake I made, and say that I will not use the card as I can remove his trampler, and to me that would be an unfair play. His puzzled look is still there and he asks simply, "why?". I cant really explain it to myself, and later explaining it to my mates it doesnt make sense, but I just didnt want to win that way. It looked like I made a schoolboy error on purpose to lull a creature I wanted to kill into a position that I could remove it, and that to me was wrong.
So I let my creature die. My opponent tells me "...you guys play weird - no one back home would do anything like that." And on his turn, he does what he was going to do, attack with his creature so that I can remove it. So, all's well that ends well kind of. We carry on, and he wins through and kills me, taking the second game to level the match.
The third game goes very evenly, and he starts to pull ahead in the damage race, and a tiny part of me is shouting 'muppet' at my decession last game. He plays another Convoke spell tapping much of his creatures, and I can get a bunch of mine through along with the Zealot and take him down by 10 life to 6. When he attacks next turn, I chump block, and then swing in return for 5 - I just could not do the last 1 point of damage. He passes on his next go as he cannot get past the last of my creatures including the crocodile, and I attack with half my creatures incase he has something up his sleeve. He has nothing, and I win.
An excellent game, a nice bloke, and when he said "..I am glad you won." I was too :p
Result: Won 2-1
I was getting nervous now. Two for two, and going to be playing another player that would have the same wins as I currently did. I knew at this point I had a good deck, also that other than a few silly (but non fatal) mistakes, I was playing well and making some good play choices. Obviously this meant my opponent either had a good deck, was a good player, or both, and so it was time to find out.
Time is a funny word here, as I nearly lost the first game as we went outside and missed the call for the third game. I sat down, apologized for being late, and my opponent looked at me and called a judge - who thankfully said "..another minute and you would have lost the game."
A good start, and not one that endeared me to my opponent. He played Green/White with Saproling token based creatures, and we quickly built creatures, with him hitting me for a few rounds gaining a life total advantage. Then my cards fell into place, I pulled my decks combo off and Radianced my creatures whilst preventing his from blocking and attacked on mass. Argos giving his bonus, plus assualts from the air, and sacking 3 land to enable my 3/2 crock to attack as well as Rally meant his 18 life went down the tube, and with a "..thats why you are on the top table." he swept up his cards.
I calmed down massively, lost my nervousness, and we settled into game two. The game started off well for him, and I couldnt get things together. His deck started churning out tokens at an alarming rate through a combo of an enchanted creature being returned to the game creating more tokens, and my creatures could chump block and take them out to a point, but not quick enough. Once his mana was sorted enough to do this twice a turn, he got to 14 off tokens, and even if I drew Faiths Fetters to stop the combo, it was too late. I conceeded to get the last game in quickly.
Game Three went very quickly. Turn one Goblin, turn two Boros, turn three Skyknight,then Galvanic Arc to remove one of his creatures, and aggressive tempo was mine to take. I ended the game with 22 life and a few minutes to spare before time was called.
Result: Won 2-1
Again I was at the top table, and as I sat down, my opponent (who was a little Japanese teenager with braces) looked at his mate on the next table and went "..oh no..". These two had seen me play against my last opponent, had witnessed my l33t sk1llz and assumed my convincing wins where not down to the same reasons that I had thought, i.e me being a jammy bastage.
His nervousness helped me storm through the first game, I stone rained a swamp and while he Disemboweled a few of my smaller creatures, I got going and did as much damage as possible. By the time he had creatures to help him, I pinged him for his last three with the Galvanic Arc. I still had 20 life.
The second game was a shambles for both of us, both started droppng land drops, creatures that eventually came out where all defensive, and while I drew land, he started disembowling creatures and putting a few fliers into play. I never recovered, and he bet me with 17 life left. Despite still showing signs of nerves, the kid could play.
Game Three went equally for both of us. Creatures started to fill up on both sides, and then he dropped a bomb card - the Vampire who expotentially mills cards (5, then 10, then 20 etc). I was sitting on a Devouring Light and a Boros Fury Shield so I started to take the library damage. We where both at 13 life, and so I thought I would be clever, take the library hits and then when the vampire was big enough, bounce the damage with the Boros. No other cards helped me for the couple of turns it took him to attack, and then next turn, he would be dead. His Vampire milled me to 8 cards, and just as I thought he was done, he cast another milling card, tapped out and milled the rest of my deck.
My turn I had nothing to draw, and lost. Oh well.
No final is played - you play your four games and then if you have 12 points, you are either 1st or 2nd based on your scores from the games played.
12 points (normally 1st and 2nd place) gets you 12 boosters, whilst 9 points (places 3rd to 10th) gets you 6 boosters.
I came 4th, and picked up my 6 boosters with a happy smile, especially when one of the rares was a foil Hunted Dragon.