Current Booster Draft Rules

Our current rules are more or less identical to the Wizards limited draft rules:

  • Each match in the play-offs is the best of 3
  • 40 card minimum deck

Variations are as follows:

  • Everyone gets a free muligan.
  • We run a FOUR PACK booster draft.
  • Your deck must be between 40 and 45 cards.
  • We dont always follow the breakdown of normal booster draft packs - For instance we may play 3 of the latest set, even on the smaller sub sets (150 to 165 cards).
  • You are not knocked out if you lose the first match, and play everyone (at least once) that is involved.
  • A sideboard of 5 common cards per player is allowed before the cards are added to the card pool [See below]
  • Alternatively, if money is paid in excess of the cost of the cards, then additional cards will be bought and divided as prizes.

Card Pool:

  • Card Pool : All cards not used in the deck or sideboard are put into the winnings card pool. From this pool, rares and uncommons are seperated from the commons, and two face down piles are made.
  • Bonus cards (like Purple Timespiral cards) are classed as Rare/uncommon for this purpose.
  • Token cards have different backs, and so are shared equally.

Winnings:

  • Dependant on the amount of players. See below for more info.

A draft sheet has been prepared to help determine seating, pairings, etc, which can be found here

End of Tournament

1st and 2nd place are determined from points gathered in game, ie if one person has 15 points after their games, another 12, and the rest 9 and below. Players with tied points may have to play a mini game (with 10 life instead of 20) to determine the place.

Prizes

The winner of the final is able to look at the card pool (of the cards that each player has put into the kitty) and pick a total of 5 cards from the pile, while the runner up may choose 3 cards. The order of this pick will be as follows:

Winner picks 2 cards, Runner Up picks 1 card, Winner picks 2 cards, Runner up picks 2 cards, Winner takes his remaining card.

Everyone else may then choose one card each. Once the chosen cards are selected, the balance of the cards are randomly distributed, normally dealing one by one starting with the winner.

eg: 6 players means the Winner would win 30 cards. 5 of those 30 would be selected, then the remaing 25 will be random from the card pool.

6 Players

6 players would play as per the sheet, with no byes. There would be 5 rounds of games played, not including the final.

Time: approx 6 hrs (1 hr for Deck construction and the draft itself, 5 games at 45 mins each, 1hr for the final)

5 Players

There would be 4 rounds of games played, and each person would have a bye.

Time: approx 5 hrs (1 hr for Deck construction and the draft itself, 5 games at 45 mins each, 1hr for the final)

4 and below players

For four players and below, each person will play the same opponent twice. This means that there would be 6 rounds played (not including the final). Simply use the sheet provided, but remove excess player references.

However, it is more likely that a 2HG game would be played instead (See below for more instructions).

Current 2HG Sealed Deck Rules

Players are scored on the table above individually, as Teams are unlikely to stay static.

We play as per the Wizards rules:

  • Starting life is 30 (March 2007 ruling by Wizards)
  • One player of the first team skips his draw phase (ie the first team only get to draw one card between them)
  • Everyone gets a free muligan.
  • 40 card minimum deck
  • Poison Counters: 10 (due to change shortly?)

Additional Game info:

  • We run a FOUR PACK booster draft first, and then randomly pick team-mates.
  • A sideboard of 5 common cards per player is allowed before the cards are added to the card pool [See below]
  • A teams card total cannot total more than 90 cards (not including the sideboard), the remainder goes into the card pool [See below]

Time Allocation:

  • Allow approx 7 hrs to play - 1hr for Draft, 1hr for card sorting and an hour per game.

Card Pool:

  • Card Pool : All cards not used in the deck or sideboard are put into the winnings card pool. From this pool, rares and uncommons are seperated from the commons, and two face down piles are made.
  • Bonus cards (like Purple Timespiral cards) are classed as Rare/uncommon for this purpose.
  • Token cards have different backs, and so are shared equally between teams at the beginning of the games.

Winnings:

  • After each game, the winning side pick 5 random cards from the common pile and 3 from the rare/uncommon pile, and may add these to their sideboard.
  • The losing side pick 7 random cards from the common pile, and 1 from the rare/uncommon and may add these to their sideboard.
  • The winners get all remaining cards.

 

 

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